![]() As you explore maps, you’ll unlock fast travel points which really helps expedite some of these bigger maps. While I appreciate the “figure it out on your own” approach, a little more guidance couldn’t have hurt. From there it’s up to you to find, tag, and draw out the target. In each mission, the map will outline the contract area, and no other information. Every contract can be replayed, so you can save that for another run. There’s many challenges around how stealthy you are, but that’s just lost money. There’s no scoring once all contracts have been fulfilled, it’s just about getting the kill. You can quite literally fight your way out of every encounter guns blazing, and no one will bat an eye. It may take multiple attempts to achieve before you get what you want.įunny enough, stealth isn’t that important here. However, some enemies will not give that information up easily. Interrogations, given you have the time to pull it off without being seen allows you to get all of the enemies in the area added to your map and highlighted in your mask. As you come across enemies, provided that you’re stealthy, you can grab an enemy for an interrogation or silently kill them. The AR mask also now includes thermal vision, which is incredibly helpful in isolating targets in the indoor, darker areas. But it has a limited effective range, but helpful in a bind. Your augmented reality mask returns, so now you can send out a pulse to highlight items that may be useful. You can use your binoculars to scout far away targets, tag them, and survey the landscape for weaknesses. How you tackle any of these maps is entirely up to you, and that freedom is what propels the game. It’s a lofty goal, that’s aided by the chosen difficulty. The other three are “extreme-range sniping assignments” that are much more linear, and focus on sniping targets from 1000 meters away. There are two maps, like Mount Kuamar which is reminiscent of a map from the first game and another that also play like Sniper Ghost Warrior Contracts where they’re big maps to explore at your leisure. From there, the maps are broken up into two contract types. There are multiple zones, broken up into five distinct maps. You can liken the open-world structure to something like HITMAN 3, but it is a little more linear and it’s own thing than that. From left to right, the game will get progressively harder for you, and much like a driving game would, turns off assists until there’s no guidance at all. ![]() From here you select one of four difficulties: marksman, sharpshooter, veteran sniper, and deadeye. There’s bad people doing terrible things, and you must take them all out, starting from the bottom. In terms of setup and story, that’s pretty much all there is. There’s no mention where Seeker from Sniper Ghost Warrior Contracts is during all of this, though. This time playing as a sniper assassin known as Raven, you’re tasked with taking down a crime syndicate poised to make things go from bad to worse. The first thing that’s noticeable is the cold, snowy tundra of Siberia has been swapped out for the warm, dry Middle East in the fictional deserts of Kuamar. Sniper Ghost Warrior Contracts 2 is gorier and more satisfying in terms of successfully lining up that perfect shot, but remains a slight letdown as it hasn’t fixed or improved issues that have persisted over the years. This results in a game that feels like a retread of familiar ground despite the new locale. It’s unfortunate then, that despite a greater focus on the extreme distances, there’s diminishing returns on the core gameplay. Sniper Ghost Warrior Contracts 2 adds a lot of new, such as a new protagonist, vision modes, and long-range sniping that has been requested for some time. Sniper Ghost Warrior Contracts took the series in a more focused direction back in 2019, and improvements were seen across the board from mission-based contracts to bigger maps with longer draw distances to an array of gadgets that were fun to use.
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